http://wiki.polycount.com/wiki/Normal_map
http://www.quakeworld.nu/forum/topic/3686/bsp-bump-mapping-glsl-in-ezquake
http://polycount.com/discussion/146667/a-practical-guide-on-normal-mapping-for-games
https://developer.valvesoftware.com/wiki/Normal_Map_Creation_in_The_GIMP
Brilliant tutorial:
https://www.youtube.com/watch?v=8Jdo3ZmtPWk
CHAT:
Q: whats missing from theis shader code? (trying to add a normal map onto a texture): Feb 04 04:29:58 <OneManClan> http://pastebin.com/40RcjAjx Feb 04 04:30:38 <OneManClan> is it a path problem, or a shader code problem? Feb 04 04:31:51 <OneManClan> the texture is called ‘passfield_brick’ . . . → Read More