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Absolute beginners TF map making by Grimm

copied from hereTF Map Making Tutorial[ Back – Home – D/L Tutor ]The Team Fortress Map Making Tutor. v1.1by: grimm [502]

INDEX

0.0 New Since v1.0

1. Basic intro

1.1 Introduction 1.2 File Listing 1.3 What is TF? 1.4 How do I make a TF map?

2. Entity specifics

2.1 Tool & trick of . . . → Read More

Absolute beginners guide to sprites

WHY use sprites (*.spr files)?

To maintain compativility with ezquake, otherwise use tga.

WHAT DO I NEED?

GIMP Fimg

How do I make a sprite?

Gimp ->  new image (rgb is ok) To access the transparent color (color 255) you need to use the Quake pallette: Windows->dockable dialogs->Pallettes right click anywhere on the list . . . → Read More

Absolute beginners guide to textures

HOW DO I MAKE A TEXTURE (to put in a wad)? 1. make a new image in GIMP, dimensions = powers of 2 (eg 64×64, 128×128, 256×512)

2. select Image->mode->indexed and select the Quake pallette. This limits your colours but they will match in-game ‘by default’.

3. If you want transparencies: Layers (ctl+L)-> right . . . → Read More

StepByStep: Normal Mapping

http://wiki.polycount.com/wiki/Normal_map

http://www.quakeworld.nu/forum/topic/3686/bsp-bump-mapping-glsl-in-ezquake

http://polycount.com/discussion/146667/a-practical-guide-on-normal-mapping-for-games

https://developer.valvesoftware.com/wiki/Normal_Map_Creation_in_The_GIMP

 

Brilliant tutorial:

https://www.youtube.com/watch?v=8Jdo3ZmtPWk

 

CHAT:

Q: whats missing from theis shader code? (trying to add a normal map onto a texture): Feb 04 04:29:58 <OneManClan> http://pastebin.com/40RcjAjx Feb 04 04:30:38 <OneManClan> is it a path problem, or a shader code problem? Feb 04 04:31:51 <OneManClan> the texture is called ‘passfield_brick’ . . . → Read More