First of all, this weeks Drive & Chat
0:00 Intro 2:30 Intro 2:55 Standing on Heads Bug 5:53 Turret Update 8:30 The Longest AGR Session Ever 13:20 Axe throwing Bug 14:45 Winter in Melbourne 15:10 Race Riots
FLAG CHASE SPAWNING
This idea wasn’t discussed in the Chat – its THAT NEW!! Well, this idea started out as a bug, players spawning in the same spot they died, stuck in the ground! Ok I fixed the stuck in the ground bit, but then it hit me, a Blue chasing a Flagholder (newbies: ie a red flagholder because Blue is Defense only in AGR] might actually *prefer* to respawn where he died. Closer to the action, closer to the position of th flag, closer to the possibility of stopping the flag carrier and saving the flag! Ok so I enabled this last Saturday’s (Experimental AGR) Session, and it went suprisingly well! Is it ready for inclusion in the Weekly AGR Sessions? Why not! So far it hasn’t made a HUGE difference to Reds ability to cap, so.. we’ll see.
UPDATE: THROWABLE AXES
Good news: The Throwable Axes went well!
Bad News: But there was a fatal bug (ie server CRASH), so they were disabled.
Good News: The bug has been fixed! And the bug didnt have anything to do with the throwable axes.
Bad News: There’s still this weird bug where ppl throwing axes occasionally end up holding a snipers rifle
Good News: Very occasionally.
So, lets renable them, and .. see what happens!
Note to self: When you axe a player in the head, you really should SEE the AXE …IN THEIR HEAD!!
UPDATE: ROCK2 ALTERNATIVE WALLS
Some people complained, but.. others liked it.. I think iot was VERY interesting, and of course, when more players join, the walls open up! It means the tunnel and shower become more important.
OMCs TIP: If some enemy sniper is loitering in Blues yard, you can (mostly) avoid him by using the tunnel, under the yard!
That’s it for today, see you soon at the:
What: Weekend AGR Session
Where: tastyspleen.net:26666
When: Every Saturday & Sunday 23:00 GMT. Convert this to your timezone here. note: Arrive early so as to not miss out on the action!
Who: People who like penetrating the mysteries of TF.
Why: Because if you’re good, you get to come inside Blues Flag room.
MAP SCHEDULE: engw2 (didnt get to do it last week), z7