Weekly AGR Sesson: 12th Feb 2012

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For a trial period, to improve gameplay, Red will have a longer respawn protection – this should eliminate any distractions from respawn campers. . . . → Read More

Weekly AGR Session: 5th Feb 2012

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There are a number of things being worked on at the same time, progress is slow but steadily being made. . . . → Read More

Weekly AGR Session: 29th Jan 2012

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work is progressing nicely towards the much awaited Intermission Map 3! It’s nearly here people!!! . . . → Read More

Weekly AGR Session: 22 January 2012

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The ‘invalid chunk’ disconnection issue has been resolved (more below), a heal from a medic will protect you from vomit pools . . . → Read More

Weekly AGR Session: 15th Jan 2012

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This week FINALLY we have the premiere of bedlam12 – BIG thanks to haze for making it happen . . . → Read More

Weekly AGR Session: 8th Jan 2012

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There’s been a change to how disease and vomit pools work: Once a medic heals you, you are protected (vaccinated) from vomit pool borne diseases for that lifetime. . . . → Read More

New Years Day Destruction!

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Ok, it’s not ready yet, it’s actually it’s rather complicated technically, because things are *happening* in Intermission Map 3 . . . → Read More

Weekly AGR Session: 25th December 2011

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Well this is interesting – A Christmas Day Session!! . . . → Read More

Weekly AGR Session: 18th December 2011

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the year is winding up.. only a few weeks to go.. and well, I’m already starting to look back on the year that was.. and think of what might have been . . . → Read More

Weekly AGR Session: 11th December 2011

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there’s been a breakthrough with the mysterious bug which was stalling the implementation of the new Intermission map, and made updates impossible for the last month or so (more info below) . . . → Read More