For a trial period, to improve gameplay, Red will have a longer respawn protection – this should eliminate any distractions from respawn campers. . . . → Read More
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For a trial period, to improve gameplay, Red will have a longer respawn protection – this should eliminate any distractions from respawn campers. . . . → Read More There are a number of things being worked on at the same time, progress is slow but steadily being made. . . . → Read More work is progressing nicely towards the much awaited Intermission Map 3! It’s nearly here people!!! . . . → Read More The ‘invalid chunk’ disconnection issue has been resolved (more below), a heal from a medic will protect you from vomit pools . . . → Read More This week FINALLY we have the premiere of bedlam12 – BIG thanks to haze for making it happen . . . → Read More There’s been a change to how disease and vomit pools work: Once a medic heals you, you are protected (vaccinated) from vomit pool borne diseases for that lifetime. . . . → Read More Ok, it’s not ready yet, it’s actually it’s rather complicated technically, because things are *happening* in Intermission Map 3 . . . → Read More Well this is interesting – A Christmas Day Session!! . . . → Read More the year is winding up.. only a few weeks to go.. and well, I’m already starting to look back on the year that was.. and think of what might have been . . . → Read More there’s been a breakthrough with the mysterious bug which was stalling the implementation of the new Intermission map, and made updates impossible for the last month or so (more info below) . . . → Read More |
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