Glossary / Jargon / Acronyms

  • Attack = this means actively attempting to Cap, as opposed to just DM’ing
  • Bodyguard = A player who focuses on protecting a teammate whilst they achieve a certain task, usually a Tanky player covering an Engineer whilst they build /hack.
  • Cap = Capturing a flag / key, or achieving the map’s set task
  • Choke point = Areas of a map where Red MUST pass through, and are therefore strategically significant.
  • D = Defend
  • Det = Detpack, an explosive device
  • DeathCap = the feature of AGR where all players die when Red capures the flag
  • DMing = ‘DeathMatch’ing, in the AGR context this refers to players directly fighting each other, rather than focusing on the capture or defense of a flag
  • Dream Team = This refers to matches where a small number of Guru players (5-6) do battle against all others. In Dream team matches, only those on the Dream team can join Blue (or Red), depending on the game.
  • FG = Field Generator, made by Engineers to secure paths/doorways.
  • Foyer = The area directly behind the front door of a base
  • Grid = A section of grid flooring, with a cut out hole bit, to allow players to fall through; usually found in the foyer area.
  • FR = Flag Room
  • Mirror Damage = When you damage a teammate, you receive 1/2 of the damage.
  • Nonamer = A player with an unknown name. Possible newbie, or possible troublemaker in disguise.
  • O = Offense
  • RageQuit = An explosion of frustration or anger, resulting in a player quitting, mid-game, unable to continue. Recovery can be anywhere from a few seconds to years.
  • RR = Ramp Room
  • SkinBlind = the effect where a gassed player sees all players naked, or wearing perverted outfit, and therefore cannot tell a teammates and enemies apart.
  • SG = Sentry Gun
  • SnailLegs = A condition which affects Chaplains who get sniped whilst chapping – they lose almost all mobility.
  • Spamadellica = A mode/setting for AGR games where team damage is turned off, and mirror damage is turned off; the Weekly AGR Sessions are played in this mode on the last Sunday of every month. Spammadellica games are more hectic and action packed because you cannot damage teammates.
  • Spiral = Spiral Area
  • Tank = A player with a lot of Armour
  • Tele = Teleporter
  • ‘ToughMap’ mode =  a gameplay mode on difficult maps where Blue has the advantage.
  • Try = This is an organised attack by a group of Reds working together. Often accompanied by a Chaplain.
  • Tourist = A player new to the Session, possibly just curious, possibly a troublemaker.
  • Vuvu = The ‘vuvuzella’ sound that is heard in the last 60 seconds of AGR games where the ending hangs in the balance – ie there is no ‘winner’ yet.