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(draft)Absolute beginners guide to Skeletal Animation

QUICK START GUIDE (Dec 6th 2017): // 1. Assign the iqm to entity foo(to give foo a .modelindex) setmodel(foo, name_of_current_vwep);

// 2. create the skeleton object if (!foo.skeletonindex) foo.skeletonindex = skel_create(foo.modelindex);

// 3. fill foo’s skel w the poses from the iqm skel_build(foo.skeletonindex, foo, foo.modelindex, 0, 0, 0, 1);

// 4 delete the skel . . . → Read More