cvar_t r_stereo_separation = CVARD(“r_stereo_separation”, “4”, “How far apart your eyes are, in quake units. A non-zero value will enable stereoscoping rendering. You might need some of them retro 3d glasses. Hardware support is recommended, see r_stereo_context.”); cvar_t r_stereo_convergence = CVARD(“r_stereo_convergence”, “0”, “Nudges the angle of each eye inwards when using stereoscopic rendering.”); cvar_t r_stereo_method . . . → Read More
