cvar_t r_stereo_separation = CVARD(“r_stereo_separation”, “4”, “How far apart your eyes are, in quake units. A non-zero value will enable stereoscoping rendering. You might need some of them retro 3d glasses. Hardware support is recommended, see r_stereo_context.”); cvar_t r_stereo_convergence = CVARD(“r_stereo_convergence”, “0”, “Nudges the angle of each eye inwards when using stereoscopic rendering.”); cvar_t r_stereo_method = CVARFD(“r_stereo_method”, “0”, CVAR_ARCHIVE, “Value 0 = Off.\nValue 1 = Attempt hardware acceleration. Requires vid_restart.\nValue 2 = red/cyan.\nValue 3 = red/blue.\nValue 4=red/green.\nValue 5=eye strain.”);
r_shadow_realtime_dlight 0
r_stereo_method 4
r_stereo_separation 4
r_particlesystem none
contrast 1.5
brightness 0.2
r_shadow_realtime_dlight 0; r_stereo_method 4; r_stereo_separation 4; r_particlesystem none; contrast 1.5; brightness 0.2;
