How to do skingroups w Blender->mdl

[OMC: this is GOLD, and it MUST be archived!!]

by Aleksander Marhall

Materials

Before You start, I recommend You to import some existing MDL file first. This way You’ll understand skin/material concept better

Every skingroup is represented as one material on a mesh. You can have multiple skingroups and each skingroup can have multiple skins inside.

In most cases, models will have one skingroup with one skin (which becomes a single skin setup). Image below shows a mesh with three skingroups:

skingroups.jpg

  • Open Shader Editor to see texture nodes:

shader_editor.jpg

  • Most MDLs will have simple skin setup like this (image below). One material with one texture:

simple_skin.png

  • Skingroups with multiple skins will look like this.:

texture_nodes.jpg

You can see, that not all textures are connected to shader. They don’t have to (…actually they can’t be connected all at once…).

Skins are ordered by vertical position in a graph. It’s important to keep them ordered like this (image above), otherwise you’ll end up with a wrong sequence of skins in your skingroup animation.

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