Weekly AGR Sesson: 12th Feb 2012

Ready to rock!

Ok, It’s just over 24 hours to go till the gibs fly, and the destruction commences. Every week brings new challenges, new dramas. What will happen this week? Who knows. The bytes fly on the AGR Server, as they sit in judgement, as they select friend of foe, Legend or Lamer, and all there is to do is to strap ourselves in and take a walk on the wild side, at that Garage of Grandiloquence we call the:

What: Weekly AGR Session

Where: tastyspleen.net:26666

When: Sunday 22:00 GMT. Convert this to your timezone here.

Who: People who like close games

Why: To hear the vuvus!!!

MAP SCHEDULE
1. walmart(50 minutes*)
Weird, intense.

2. 2brave1(60 minutes*)
Respect the King or lose your head!

3. caverns[ToughMap Mode](60 minutes*)
ToughMap Mode = an insane battle!

4. 2machse (60 minutes*)
Small and intense
—————

AGR VENTRILLO SERVER
We use a voice chat ventrillo for voice chat during AGR games. Download it, install it, and connect to 78.129.193.9, port 4298, AGR (Red+Blue) channels. Password is sent to those on the AGR Mailing List, but if you ask nicely during the game, someone might help you out.

DEMOS
Thanks to Sapphired, this Session (and previous ones) will be available for download here.
=================================

OMC’s tip: Pairing up, and working together with just 1 other player can make a HUGE difference to your game!

RESPAWN CAMPING
For a trial period, to discourage lameness, and improve gameplay, Red players will have a longer respawn protection – this should eliminate any distractions from respawn campers.

COMING SOON:
Next week, the name of the upcoming Intermission map3 will be revealed, AND the date it will premiere!!

See you soon,

OneManClan

8 comments to Weekly AGR Sesson: 12th Feb 2012

  • Saw the vomit in action for the first time, it was really funny 🙂

    • OneManClan

      Yae.. I had an idea though.. when the player ‘heaves’, they should crouch down, as if they were going to throw up.. also, diseased players should LOOK diseased..

  • sticky_pipe

    Caverns GGS, epic, doped action, enjoied watching it.
    Dear Lord, Upload it

    • OneManClan

      yea, it was a brilliant Session, action packed, and minimal distractions from the gameplay. Demos are UP!

      Walmart: Good, maybe should have been a shorter game (32 mins?)
      2brave1: GREAT, except the King disappeared!
      2brave1b: Great!
      Caverns: *brilliant*. Very Tough! Somehow Haze(?) managed to escape with the flag exiting via the tunnel path. something I thought would be impossible in ToughMap mode. The only frustrating thing was teammates not sticking with the chap! ToughMap still feels BRUTALLY slow for the flag carrier, but this makes for better gameplay, because Blue knows they have a real chance to save the flag even when it has left the base.
      2machse: Good, but with a little more coordination/cooperation Blue could have had an easier time.

      An excellent Session all around!

  • sticky_pipe

    1.walmark – sux
    2. 2bravea/b – sux, 2-3 players like def with stock scout, many retards in game, like static noobs or frag lovers, many players were not usefull at all.
    3. caverns – 10/10, best moments of Custom TF AGR Sundays session, crazy BH-oper Haze vs falling down oldshool DM-er, brave fulldefs, crazy gnades, on the edge, doped action

    Guyz i’m turn chat off to avoid dickheads in game untill OMC fix ignore system based on players IP, working vote system and stuff.

  • sticky_pipe

    OMC, be good boy, upload demos. yes i know u have no spare 2 mins in a week to upload 2 files. Just do it.

    Thank you OMC

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