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Weekly AGR Session: 27th November 2011


I missed last weeks Session, so I’m all hyper, and fidgety, and absolutely chomping at the bit for a dose of (Spammadellic!) AGR Mania at that Warehouse of Wastage I miss called the:

What: Weekly AGR Session


When: Sunday 22:00 GMT. Convert this to your timezone here.

Who: People whose hearts beat a little faster when Sunday rolls around

Why: Because Sunday is TODAY!!!

Note: Last Sunday of the month = Spamadellica: Team damage=OFF, Mirror Damage=OFF!

1.2fort5r (60 minutes*)
The Classic, the bread and butter of TF!

2. caverns (60 minutes*)
Toughmode ON, or OFF? YOU decide!

3. TF2k/sewer1p (60 minutes*)
I just cant decide, so YOU tell ME (registered players only)

4. fcast (50 minutes)
Fast and furious!


We use ventrillo for voice chat during AGR games. Download it, install it, and connect to, port 4298, AGR (Red+Blue) channels. Password is sent to those on the AGR Mailing List, but if you ask nicely during the game, someone might help you out.

Thanks to Sapphired, this Session (and previous ones) will be available for download here.

OMC’s tip: Remember, if you have a favourite map you want to see more of, let me know, and I can schedule it in!

Work on the third intermission map is still underway; there have been some technical issues (mdl textures are too big for Ezquake) which will mean a delay.. hopefully in the next few weeks, before Christmas for sure!!

There’s an issue with the  warlock spin. It’s not actually a bug, but there’s the prob where the position you are in after the spin is different to earlier, and spawned monsters in walls mean lost monsters, AND lost hearts  (grrr). The solution currently works on some clients and not others. It will be fixed by next weeks game, but for today, please be careful when summoning in cramped spaces, and apologies for any ensuing frustration. It will be fixed by next week for sure.

See you soon,



5 comments to Weekly AGR Session: 27th November 2011

  • Sapphired

    Hi people,
    OMC i’m not fun of t-mode but may be new t-mode should have restriction only about air-fist, grapple and sprint.

    People should play more careful at def and everything be all right

    Also consider about reducing spawn time from 8 sec to 4-5

    • OneManClan

      re TM mode: it’s only there because those games have consistently been ‘slaughter matches’. If people think they can defend tough maps in non-Toughmap mode, I’m happy to turn it off. See the article “AGR v3: ToughMap ‘GurusOnRed’ mode!” in the news section for more info.

  • haze

    can we get the demos from that session plz

    • OneManClan

      Demos are UP! (mapname_271111)
      A good session, some magic moments in caverns, but overall not enough teamwork. Too much time wasted by Red attempting solo runs. I went (red) chap at one point, and some teammates ran ahead solo (!) rather than take advantage of me. I think not enough players see themselves as part of a ‘team’ – they dont get on vent, and don’t do basic stuff like tell teammates where the flag is. The return of the (organised) ‘DreamTeam’ games (& accompanying video + commentary) will hopefully show everyone how amazing AGR can be when it is approached as the ‘pure’ team oriented game it is intended to be.

  • Sapphired

    OMC is it possible to make forced spawn:
    1. No need to press fire all the time to spawn
    2. AFK/speely/stoned/phoned players detection

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