Q: Why a Registration System?
A: Quality Control. Gameplay Quality Control. As you know, the core ‘mission’ of the Weekly AGR Sessions is to provide organised, scheduled, quality gameplay for those who are into TF, AGR style. Most of the people who log on are there to play, but (as with all public servers) others are there because they are bored or have other issues. Although we’re only talking one or two players, we only play once a week, for a few hours, and there’s simply no time to be distracted by potential dickheads, trollers, teamkillers, teamdamagers, and/or spammers of non-game related chit-chat. Therefore AGR server now has the ability to recognize known/trusted players, and put restrictions on those who aren’t.

Q: How do I register?
A: Four simple steps:
1. Run your AGR client, access the console ( ~),  and type “name <your name>”). This will be your unique playername, that noone else can have, and will be used by the server will use to recognise you (more info below).

2. Type “cl_sendguid 1”, and then Options->save all settings.

2. Connect to the AGR server (

3. Email me @  letting me know what your playername is. You will receive a confirmation email. You will then be registered, and have access to 100% of the features of the mod. NOTE: You can still play unregistered, but many features will be disabled, you get 100% mirror damage, and if the server gets full (eg Rock2ober), you will be kicked (to open a space for a registered player). That’s it!

Q: How do I know if registered?
A: Once you are in the game, make yourself die, and then when you respawn, you will see a message saying either “You are registered, “, or “You are NOT registered, “.

Q: I was registered, and now it’s saying “You are NOT registered”. What’s going on?
A: Either you changed your username, or you changed IP. Email me to confirm that the new ‘you’ is the ‘real you’.

Q: Why not use a strict system like solnet had back in 2000 where only
registered players can connect?
A: I considered that, but we regularly get new, genuine players who
discover AGR by accident, and I’d rather let them join in.

Q: So how does this new system work?
A: There will be two classes of player: 1. Registered (ie trusted) 2. Unregistered (ie untrusted) Registered players will be able to play as normal. Unregistered players will have restrictions on what they can do.

Q: What if I change my mind and later want to use a different name?
A: No prob, just email me the details, and consider it done.

Q: But if I can’t change my name regularly, I just can’t be ‘me’, how am I supposed show up, face the other players, and just play? It would destroy my confidence, affect my game, and ruin everything.
A: “Harden the f**k up“.

Q: What if I connect and then change my name during the game?
A: No, the server will know.

Q: How will I know if I’ve successfully registered?
A: You’ll get a confirmation of whether you are registered (or not) whenever you respawn. Also there will be special features which only registered players will enjoy.

Q: Like what?
A: It’s a surprise

Q: Aw, come on, what will happen to those who aren’t registered?
A: Ok, they’ll still be able to join in and play, but until they register, there will be restrictions on what they can do, mainly things that could disrupt games – eg they can’t vote, they can’t set dets, they can’t damage teammates, they’ll receive 100% Mirror damage, and a bunch of other fun stuff.

Q: What about putting brb-myname, or afk-myname?
A: You can still put stuff at the end of your name, as long as you DON’T change the first, ‘official’ part of your name.

Q: So OMC, can I meet hot chicks at the Weekly AGR Sessions?
A: Probably not.

Q: Ok, what if I have more questions?
A: Email me.

That’s it people. Thanks for your co-operation, sorry for the hassle, but I hope you understand that it’s for an excellent cause – the greatest TF games … EVER!!