Zeppelin/Ultra slow, Ultra powerful transportation?

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Zeppelin/Ultra slow, Ultra powerful transportation?

Post by OneManClan »

Update:

Battletank moves faster (big maps here we come!)

BUT!

If damaged, you pause for a couple of seconds.

I also made him immune to conc, disease, grapple, um.. heaps of stuff! :)

OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Zeppelin/Ultra slow, Ultra powerful transportation?

Post by OneManClan »

I've made a vid, and emailed everyone, so everyone (who bothers reading) will know wtf is going on.

https://www.attackersgored.com/?p=3463

I've made heaps of adjustments, but I still consider it a wip, so, I've set it to 'Saturdays only'.

feedback welcome!

OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Zeppelin/Ultra slow, Ultra powerful transportation?

Post by OneManClan »

I'm revisiting this (after 2 years!?), because currently I find it roo frustrating to use.

Cloud says its too slow.. and I tend to agree. (Maybe it would be worth it if it was tougher..)
Also, you can only face where you are moving, and this makes fighting people really difficult/annoying and unfun.

Options:
Make it tougher
Make it faster
Change the way it moves.

It would be nice to keep moving in a straight line while shooting in any direction.. not sure how the controls would/should work..

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Zeppelin/Ultra slow, Ultra powerful transportation?

Post by Jonan »

Faster would already be tougher.

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