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Octavia (2) by Entropy.

Posted: Tue Jun 04, 2019 6:27 pm
by Jonan
https://nl.andi.com.br/qwtf/huetf/files ... tavia2.bsp

Features

(1) Large open areas. Long range teslas.
(2) Ability for attackers to bunny in, even though map feels large.
(3) Flag room panic button.
(4) Long way back to cap, without RJ. Good chance of chasing down flag.
(5) Easy layout.

Re: Octavia (2) by Entropy.

Posted: Sun Jun 09, 2019 11:01 am
by OneManClan
Jonan wrote:https://nl.andi.com.br/qwtf/huetf/files ... tavia2.bsp

Features

(1) Large open areas. Long range teslas.
(2) Ability for attackers to bunny in, even though map feels large.
(3) Flag room panic button.
(4) Long way back to cap, without RJ. Good chance of chasing down flag.
(5) Easy layout.
We're testing maps today, this one got a (unanimous?) thumbs up!

Re: Octavia (2) by Entropy.

Posted: Tue Jun 11, 2019 10:52 am
by Jonan
Might need to add some packs though. Perhaps some on the bridges and a flag room one.