Octavia (2) by Entropy.

Map guides, O and D strategies, and tips.
Post Reply
Jonan
Posts: 336
Joined: Wed Nov 27, 2013 7:51 pm

Octavia (2) by Entropy.

Post by Jonan »

https://nl.andi.com.br/qwtf/huetf/files ... tavia2.bsp

Features

(1) Large open areas. Long range teslas.
(2) Ability for attackers to bunny in, even though map feels large.
(3) Flag room panic button.
(4) Long way back to cap, without RJ. Good chance of chasing down flag.
(5) Easy layout.

OneManClan
Site Admin
Posts: 281
Joined: Tue Feb 15, 2011 4:30 pm

Re: Octavia (2) by Entropy.

Post by OneManClan »

Jonan wrote:https://nl.andi.com.br/qwtf/huetf/files ... tavia2.bsp

Features

(1) Large open areas. Long range teslas.
(2) Ability for attackers to bunny in, even though map feels large.
(3) Flag room panic button.
(4) Long way back to cap, without RJ. Good chance of chasing down flag.
(5) Easy layout.
We're testing maps today, this one got a (unanimous?) thumbs up!

Jonan
Posts: 336
Joined: Wed Nov 27, 2013 7:51 pm

Re: Octavia (2) by Entropy.

Post by Jonan »

Might need to add some packs though. Perhaps some on the bridges and a flag room one.

Post Reply