Welcome to Gorebag's World #3 - tfsunset.bsp

Map guides, O and D strategies, and tips.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Welcome to Gorebag's World #3 - tfsunset.bsp

Post by Jonan »

https://nl.andi.com.br/qwtf/huetf/files ... sunset.bsp

One of the first maps I ever played. Could work out alright in AGR.

Features

(1) Long corridor to flag room, with shadows in the flag room itself, helping to conceal players or buildings.

(2) Library and Ramp Room can be attacked from above and below, aswell as chopping and changing between the two. Upper route will cost something to get up there (Boots or Boost).

(3) Library and Ramp Room have the spawns, and the resup. I imagine plenty of action in this area.

(4) Quad Damage, Ring of Shadows, Pentagram, are available, but are a fair distance from base (Central Area).

(5) Armor pickups in central area, could be used for metal pick ups for builders.

(6) Path split then join back, making it some where between 1 and 2 paths.

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