Mage Tower Alternative Ents.

Map guides, O and D strategies, and tips.
Post Reply
Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Mage Tower Alternative Ents.

Post by Jonan »

I've reworked Mage Tower (OMC, check your email, for magtowrj.bsp)

(1) Removed the ammo/health/armor.
(2) Moved the team spawns to on top of the octagon cylinders and where the cap used to be.
(3) Added packs in RR, and in old spawn room.
(4) Placed "flag" in old spawn room.
(5) Place cap point at old flag point.
(6) Made the air/push work only for the team's base owners.

Attackers will now have to make their way to the flag room (old resup/respawn room), and take the "flag" to the top of the base, without using the air/push device.
Defenders will be quickly able to get to the cap point using the air/push.
Might be possible to survive cap in slime.
Grapple cap will be still be possible.

Hopefully this makes the map more viable.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Mage Tower Alternative Ents.

Post by Jonan »

Perhaps a wall could be added to the entrance between the air push and main room.

When we tested it, Nav and KOP seemed to pour in from there.

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: Mage Tower Alternative Ents.

Post by OneManClan »

Jonan wrote:Perhaps a wall could be added to the entrance between the air push and main room.
When we tested it, Nav and KOP seemed to pour in from there.

Thanks Jonan. I put a wall at the balcony/snipers nest (assuming that's what you meant).

I find magtowr kinda frustrating. The gameplay has been shitty, because the dual spirals, and the absence of a proper FR, mean that there's no choke point. I keep coming back to it though because ...it's like ... the map maker tried to do something different, it's the right size, and has a distinctive look (the towers), and feels like a unique 'place'.

Hopefully the wall (which will eliminate balcony jumpers), will force Red to use the lift, and give Blue a chance to get something happening in the new 'FR'

lets try it this weekend and see..

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Mage Tower Alternative Ents.

Post by Jonan »

Yes, that's the area I meant.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Mage Tower Alternative Ents.

Post by Jonan »

This is the one we should've tried today.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Mage Tower Alternative Ents.

Post by Jonan »

I've forwarded the old email to your current email.

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: Mage Tower Alternative Ents.

Post by OneManClan »

Jonan wrote:I've forwarded the old email to your current email.
understood, thanks again.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Mage Tower Alternative Ents.

Post by Jonan »

I think best defense area is the flag room, and by the lift. Otherwise the RR, since red has to come through.

Post Reply