Aztec Alternate Entities.

Map guides, O and D strategies, and tips.
Post Reply
Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Aztec Alternate Entities.

Post by Jonan »

OMC, I've sent you agr_az.bsp if you could kindly upload to your server.

I've done the following...

(1) Added 2 extra red spawns, at the base of the sniper towers. (2 out of 17 spawns)

(2) Added 6 extra packs throughout the blue base. All (blue) packs have been tweaked / buffed.
Packs now give 50 Red Armor, 20 HP, 10 Medikit, 25 shells, 50 nails, 20 rockets, 130 cells, 2 gren1, 1 gren2. (As opposed to 50 Red Armor, 20 HP, 10 Medikit, 25 shells, 50 nails, 20 rockets, 20 cells, 5 gren1, 0 gren2.)

2 packs by the stairs heading up the main "room", 2 packs outside lower spawn, 1 below that, and then another below that again (behind ladder).

This should help out defenders enough, IMO. When chasing flag carrier (or invaders) they will be able to top up as they go. Also with greater cells in packs, they can build in more locations, and maintain a defense.


Hopefully this will make the map more action packed, and viable to play on a more regular basis.

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: Aztec Alternate Entities.

Post by OneManClan »

thanks, uploading now

Post Reply