South of Heaven by Jakub Rypar
Posted: Fri Oct 12, 2018 3:09 pm
Link https://www.quaddicted.com/files/idgame ... -u/s0h.zip
Small-Medium sized CTF.
Features
Cross-over paths.
Sniper only sniper bay.
Healing / Punishing water.
Mini neutral resup, and yellow armor.
Detpack / HWGuy goal.
Flag Room has a resup for defenders, and interesting locations to place defenders and buildings.
Resup under ladders.
Paths
3 Ways into flag room.
(1) Take Upper Spiral (above ladders).
(2) Up lift shaft. (Attackers can't trigger lift)
(3) Water Path leads to a detable / HWguy trigger. Which will open an air tunnel for 2 minutes to flag room.
Path (1) is straight forward, tight spiral could be defended well.
Path (2) is challenging to get up. Larger risk cost and/or HP cost.
Path (3) takes a while to get to the trigger. Larger time cost.
I think this map has a lot of potential.
Small-Medium sized CTF.
Features
Cross-over paths.
Sniper only sniper bay.
Healing / Punishing water.
Mini neutral resup, and yellow armor.
Detpack / HWGuy goal.
Flag Room has a resup for defenders, and interesting locations to place defenders and buildings.
Resup under ladders.
Paths
3 Ways into flag room.
(1) Take Upper Spiral (above ladders).
(2) Up lift shaft. (Attackers can't trigger lift)
(3) Water Path leads to a detable / HWguy trigger. Which will open an air tunnel for 2 minutes to flag room.
Path (1) is straight forward, tight spiral could be defended well.
Path (2) is challenging to get up. Larger risk cost and/or HP cost.
Path (3) takes a while to get to the trigger. Larger time cost.
I think this map has a lot of potential.