South of Heaven by Jakub Rypar

Map guides, O and D strategies, and tips.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

South of Heaven by Jakub Rypar

Post by Jonan »

Link https://www.quaddicted.com/files/idgame ... -u/s0h.zip

Small-Medium sized CTF.

Features
Cross-over paths.
Sniper only sniper bay.
Healing / Punishing water.
Mini neutral resup, and yellow armor.
Detpack / HWGuy goal.
Flag Room has a resup for defenders, and interesting locations to place defenders and buildings.
Resup under ladders.

Paths
3 Ways into flag room.
(1) Take Upper Spiral (above ladders).
(2) Up lift shaft. (Attackers can't trigger lift)
(3) Water Path leads to a detable / HWguy trigger. Which will open an air tunnel for 2 minutes to flag room.

Path (1) is straight forward, tight spiral could be defended well.
Path (2) is challenging to get up. Larger risk cost and/or HP cost.
Path (3) takes a while to get to the trigger. Larger time cost.

I think this map has a lot of potential.

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