Tribes Ascend fastpaced fps CTF, based on custom classes>

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
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sapphired
Posts: 68
Joined: Wed Mar 23, 2011 4:47 pm
Location: Ukraine

Tribes Ascend fastpaced fps CTF, based on custom classes>

Post by sapphired »

Hello guyz this kinda awersome, just watch it
:arrow: http://youtu.be/bcNnU3D5rHc main demo :shock: :shock: :shock:
:arrow: http://youtu.be/PcIOx3WwILU gameplay

game still in beta, they catched the idea of custom tf, awersome. look at the speed and motion, custom class based + achievment, doped game guyz.
what can you say?
goodbut custom tf? :D
cheers420 8-)

:arrow: http://youtu.be/bcNnU3D5rHc
:arrow: _www.youtube.com/tribesascend :geek: :geek: :geek:

Beltan
Posts: 42
Joined: Fri Jul 22, 2011 6:43 am

Re: Tribes Ascend fastpaced fps CTF, based on custom classes

Post by Beltan »

Most betatesters were annoyed about hitscan (instant hit) weapons. We told the company and one of their updates indicated they had removed hitscan weapons, so I jumped back into it and was immediately killed by a hitscan weapon.

I logged out and have not played again since.

It sucks when a company doesn't listen to the community. What sucks worse? Flat-out lies that they have done what the community wanted when they didn't.

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