Here's a forum, OMC has a new gameplay mechanic (well...copied) and I sometimes play AGR. What is payload, what does it mean to AGR and what was the name of that map I cant for the life of me remember which is similar to this idea?
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RE: Payload
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Re: RE: Payload
http://tf2wiki.net/wiki/Maps#Payloadrincewind wrote:What is payload,
It means that Town4 can be Resurrected as a kick arse map, and once payload is working correctly, other maps can potentially be modified (eg hvh), or new ones created specifically for this brilliant gameplay moderincewind wrote:what does it mean to AGR
not sure..rincewind wrote:and what was the name of that map I cant for the life of me remember which is similar to this idea?
Discuss!
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Re: RE: Payload
Beer? Truck....I've seen payload in a different game alsoOneManClan wrote:not sure..rincewind wrote:and what was the name of that map I cant for the life of me remember which is similar to this idea?
Discuss!
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Re: RE: Payload
Um.. beer2!?! I'm not sure that the boat goes backwards.. hmmm.. maybe test it at today's Session.rincewind wrote:Beer? Truck....I've seen payload in a different game alsoOneManClan wrote:not sure..rincewind wrote:and what was the name of that map I cant for the life of me remember which is similar to this idea?
Discuss!
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Re: RE: Payload
Enemy Territory?rincewind wrote:I've seen payload in a different game
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Re: RE: Payload
Please make a copy of long.bsp into longpayload.bsp
I'm sure it would be worth a go, and it feels like it wouldn't take much effort on your end.
I'm sure it would be worth a go, and it feels like it wouldn't take much effort on your end.
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Re: RE: Payload
If we have to steal it from blue base, I think it could come out about 1/4 of the map a long, give red a chance.Jonan wrote:Please make a copy of long.bsp into longpayload.bsp
I'm sure it would be worth a go, and it feels like it wouldn't take much effort on your end.
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Re: RE: Payload
Well, this weeks 'long.bsp payload' game .. was very much a 'stalemate'..Jonan wrote:If we have to steal it from blue base, I think it could come out about 1/4 of the map a long, give red a chance.Jonan wrote:Please make a copy of long.bsp into longpayload.bsp
I'm sure it would be worth a go, and it feels like it wouldn't take much effort on your end.
Starting the Cart at the Blue end seemed too tough for Red. Switching the starting position of the cart to the Red end was 'better' in the sense that Red got to move the cart.. but it *really* seemed unable to move further than the middle. Interesting.
We've played payload on town4 and town2 and usually Red wins, so I assume it's something to do with the unique nature of 'long.bsp' ie no cover, one room etc (Or were Red not really trying?)
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Re: RE: Payload
We tried, morale got low though.
Red would probably need a 2+ : 1 advantage with the map set up like that.
Red would probably need a 2+ : 1 advantage with the map set up like that.