How about when blue scores, it plays the would be capping sound, of each map?
Automatic win for blue when 50 ahead? Sometimes it drags on.
Blue Caps
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Re: Blue Caps
I don't know what you mean by the "would be capping sound". A different/custom capping sound for each map?
Hmmm. Well, if by "drags on" you mean a game has become "boring" (too easy for Blue/too pointless for Red), it might mean that the teams are unbalanced, and player/s should switch sides to balance the teams. Otherwise, if Blue is "way ahead" through sheer hard work, and brilliance(!), with Red still having a great time, enjoying the challenge, it's a gg.
If a particular map has been designated a "Tough map" (ie 'tough to Defend'), and Red Consistently struggle... if probably should be taken off the "tough map" list. or ... maybe we can at least make it so if blue is 50 (40?) ahead, toughmode turns OFF..
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Re: Blue Caps
That's probably because we beat jonan so badly on spit the other week
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Re: Blue Caps
We had 100-0 for blue the other day, and still the map played on. Really needs to be a cut off. Seemed like blue could never actually win, and red would always have a chance to catch up.OneManClan wrote: ↑Thu Mar 07, 2024 11:01 pmI don't know what you mean by the "would be capping sound". A different/custom capping sound for each map?
Hmmm. Well, if by "drags on" you mean a game has become "boring" (too easy for Blue/too pointless for Red), it might mean that the teams are unbalanced, and player/s should switch sides to balance the teams. Otherwise, if Blue is "way ahead" through sheer hard work, and brilliance(!), with Red still having a great time, enjoying the challenge, it's a gg.
If a particular map has been designated a "Tough map" (ie 'tough to Defend'), and Red Consistently struggle... if probably should be taken off the "tough map" list. or ... maybe we can at least make it so if blue is 50 (40?) ahead, toughmode turns OFF..
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Re: Blue Caps
If it's "100-0 for blue", don't you mean "seemed like Red could never actually win"?
In any case, Sundays AGR Sessions feature Classic, 'tried and tested' maps, so such an unbalanced score usually means the teams are unbalanced. Whether to continue the game is tricky, because it depends on whether the losing team is still having fun/ enjoying the challenge. Players on the overpowered team are free to switch at any time to help those getting thrashed, so if they are 'bored', they only have themselves to blame.
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Re: Blue Caps
OneManClan wrote: ↑Wed Apr 24, 2024 11:57 pmso if they are 'bored', they only have themselves to blame.