Bots.
Posted: Thu Sep 05, 2019 7:24 pm
Bots have been pretty controversial as of late.
I see a few issues with them, which are all stacking up to sometimes create a chore of a game. While I do like using them, it's not always that fun to fight non-players over and over.
With little effort I can start massing them to cover an area. If I'm also there holding that area, it can be challenging for enemies to deal with multiple threats at a time, without recustomising to make a anti-bot class. Which in turn takes 2 players out of the game, much akin to if 2 snipers were battling.
(1) Spawning
You can just spawn them anywhere. Including in enemies bases and spawns. This could be balanced by having them only spawn in your team spawn, and you have to guide them out. Atleast it wouldn't be a surprise, and they are supposed to be able to go anywhere.
Also they could take damage if too close to a enemy team spawn.
60 seconds between each one is a bit fast too, combined with a delayed respawn for players, and a bit of travel, and it nearly time for a new one to appear again.
(2) Maximum Amount
Anything greater than 3, is very generous. You can currently just wait it out, and unleash a lot of bots at once. With the left over money you have from buying 3 levels of bots, you can make quite a decent (soldier) class.
(3) Stockpiling
Very powerful. If you can stockpile to the same amount (or more) of your maximum, you could potentially replace an entire squad in no time. Very tiring to deal with. Could you imagine being able instantly replace a fully hacked tesla so easily? Or abomination?
(4) Build / Summon Cost
With Engineer or Warlock, you have to acquire resources and then it still takes time to build / summon your non-player. Not so much with a bot. Spawning in your respawn would be one way to give it an extra cost.
(5) Player Equivalency
Think what it would cost to build a class like a bot.
Starting with:
$50 Single Barrel.
$400 Nailgun.
$1250 Speed [5].
$4100 Minimum 400 HP (300 Red Armor + 100 HP).
$1000 Scuba Gear.
$800 Auto Heal.
-----
$7600
$50 For each 1 HP over 400 (with more to come over time)
$575 Double Barrel.
$650 Knife.
Scanner?
Kevlar?
$3000 Rocket Launcher. (Rare)
Hell of a bargain.
If everything else is going to stay the same, just spawn them with 100-200 HP.
I think the max should go back to 3.
If stockpiling is staying have only 1 extra saved.
Time between should be greater than 1 minute.
2 or more minutes is fine if combined with all the other aspects.
I see a few issues with them, which are all stacking up to sometimes create a chore of a game. While I do like using them, it's not always that fun to fight non-players over and over.
With little effort I can start massing them to cover an area. If I'm also there holding that area, it can be challenging for enemies to deal with multiple threats at a time, without recustomising to make a anti-bot class. Which in turn takes 2 players out of the game, much akin to if 2 snipers were battling.
(1) Spawning
You can just spawn them anywhere. Including in enemies bases and spawns. This could be balanced by having them only spawn in your team spawn, and you have to guide them out. Atleast it wouldn't be a surprise, and they are supposed to be able to go anywhere.
Also they could take damage if too close to a enemy team spawn.
60 seconds between each one is a bit fast too, combined with a delayed respawn for players, and a bit of travel, and it nearly time for a new one to appear again.
(2) Maximum Amount
Anything greater than 3, is very generous. You can currently just wait it out, and unleash a lot of bots at once. With the left over money you have from buying 3 levels of bots, you can make quite a decent (soldier) class.
(3) Stockpiling
Very powerful. If you can stockpile to the same amount (or more) of your maximum, you could potentially replace an entire squad in no time. Very tiring to deal with. Could you imagine being able instantly replace a fully hacked tesla so easily? Or abomination?
(4) Build / Summon Cost
With Engineer or Warlock, you have to acquire resources and then it still takes time to build / summon your non-player. Not so much with a bot. Spawning in your respawn would be one way to give it an extra cost.
(5) Player Equivalency
Think what it would cost to build a class like a bot.
Starting with:
$50 Single Barrel.
$400 Nailgun.
$1250 Speed [5].
$4100 Minimum 400 HP (300 Red Armor + 100 HP).
$1000 Scuba Gear.
$800 Auto Heal.
-----
$7600
$50 For each 1 HP over 400 (with more to come over time)
$575 Double Barrel.
$650 Knife.
Scanner?
Kevlar?
$3000 Rocket Launcher. (Rare)
Hell of a bargain.
If everything else is going to stay the same, just spawn them with 100-200 HP.
I think the max should go back to 3.
If stockpiling is staying have only 1 extra saved.
Time between should be greater than 1 minute.
2 or more minutes is fine if combined with all the other aspects.