Stats

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Stats

Post by Jonan »

In TF, after a big game, we used to run a program called SpeedStats, it would come up with all kinds of stats for the game. Kills, Deaths etc, for each player. It would also come up with humorous awards, that were issued. Could we not have something like that?

So at the end of the game, it could slowly release the the stats. (If a long enough process could be treated like a intermission, or better yet, the stats are revealed during intermission)

(1) Most Kills.
(2) Most Deaths.
(3) Least Deaths.
(4) Bob the Builder Award (Most Structures Built)
(5) Air Jordan Award (Most Time in the Air)
(6) Jacques Cousteau Award (Most Time in Water)
(7) Structures Destroyed.
(8) Most Efficient (Kills / Deaths)
(9) Most Damage Dealt
(10) Sponge Award (Most Damage Taken)
(11) Most Flag Touches
(12) Paparazzi Award (Mentioned the Most)
(13) Top Weapons (Most Death of a Weapon)
(14) Misc Award (Most disarms, heals, uncovers, )
(15) Duty Free Award (Most customs)

The 1 could be coloured gold, 2 white, 3 red/pink, to give it a Gold/Silver/Bronze feel. If you wanted to show the top 3.

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