Armor Quality
Posted: Sun May 26, 2019 8:31 pm
In some maps with the pick ups, the author has (IMO) forgotten to add the quality setting for the armor, in the pickup.
It can be set to 0 (or not set at all), 0.3, 0.6, 0.8.
If 0, it will simply add an amount of armor (if any), to your current quality. If you have none, it will still add the number, but with no quality setting, your armor amount will not be touched, and damage will go straight to your health. You sometimes see this on canyon1, and other maps.
If 0.3 it will change the quality to green, and then add the amount (if any).
If 0.6 it will change the quality to yellow, and then add the amount (if any).
If 0.8 it will change the quality to red, and then add the amount (if any).
I doubt any author wanted you to not pick up armor, once you have run out from, to not receive any from a pack. This is a harsh setting on their part if true.
I suggest that on a server setting, that the quality setting if not set to 0.3, 0.6, 0.8 and has an amount of armor to be added, could have a default quality, of atleast green (0.3). Red (0.8) would probably be the way to go though.
It can be set to 0 (or not set at all), 0.3, 0.6, 0.8.
If 0, it will simply add an amount of armor (if any), to your current quality. If you have none, it will still add the number, but with no quality setting, your armor amount will not be touched, and damage will go straight to your health. You sometimes see this on canyon1, and other maps.
If 0.3 it will change the quality to green, and then add the amount (if any).
If 0.6 it will change the quality to yellow, and then add the amount (if any).
If 0.8 it will change the quality to red, and then add the amount (if any).
I doubt any author wanted you to not pick up armor, once you have run out from, to not receive any from a pack. This is a harsh setting on their part if true.
I suggest that on a server setting, that the quality setting if not set to 0.3, 0.6, 0.8 and has an amount of armor to be added, could have a default quality, of atleast green (0.3). Red (0.8) would probably be the way to go though.