Walls

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Walls

Post by Jonan »

Perhaps blue should be allowed to go through their walls. It would be quite handy on maps such as Impact. We couldn't easily get the roof to defend it, when we played the other week.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Walls

Post by Jonan »

The Wall in Rock2's shower could be lowered too. Just put it under the grate, so it doesn't effect the floor space in the shower, and the look of it.

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: Walls

Post by OneManClan »

Jonan wrote:Perhaps blue should be allowed to go through their walls. It would be quite handy on maps such as Impact. We couldn't easily get the roof to defend it, when we played the other week.
Yes, yes, this makes sense, I'll do it asap (should be easy to do)!

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: Walls

Post by OneManClan »

Jonan wrote:The Wall in Rock2's shower could be lowered too. Just put it under the grate, so it doesn't effect the floor space in the shower, and the look of it.
Yes, yes great idea, onto it!

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Walls

Post by Jonan »

Wall up van.bsp top entrance.

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: Walls

Post by OneManClan »

Jonan wrote:Wall up van.bsp top entrance.
DONE!

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Walls

Post by Jonan »

Walls should come down based on blues total players.

I've seen mismatched teams with blue defending and red at a player disadvantage, by one or more players, and still the blue have the walls up. This was with 8-10 players. The wall itself is like another player, stacking it even more.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Walls

Post by Jonan »

Perhaps walls could be detable, and once detpacked, they stay down for say 5 seconds.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Walls

Post by Jonan »

Could probably try alternative walls for Rock2, where the wall is at the main entrance rather than blocking underground entrance.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Walls

Post by Jonan »

Perhaps we could have multiple sets of walls, if walls are still up, they could change from time to time, after say 2 blue caps in a row.

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