Walls

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
Jonan
Posts: 336
Joined: Wed Nov 27, 2013 7:51 pm

Re: Walls

Post by Jonan »

Walls up when blue is outnumbered by more than 2?
Walls down when red is outnumbered by more than 2?

OneManClan
Site Admin
Posts: 281
Joined: Tue Feb 15, 2011 4:30 pm

Re: Walls

Post by OneManClan »

Jonan wrote:Could probably try alternative walls for Rock2, where the wall is at the main entrance rather than blocking underground entrance.
Hmmmm... a VERY interesting idea... LOVE IT(!)..

doing it now!

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