Quake with iron sights and actual recoil

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
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bloodsnipe
Posts: 7
Joined: Thu Feb 26, 2015 7:18 am

Quake with iron sights and actual recoil

Post by bloodsnipe »

So I've successfully managed to update the super shotgun with an iron sight first person view, and actual recoil that sends your aim skyward every time you fire!

https://www.youtube.com/watch?v=s1Yvjbq47z4

Currently, the super shotgun is always in "high-ready" mode. I want to add a "low ready" mode, but my next goal is to replace the super nailgun with a carbine style assault rifle with deady accuracy and kick!

What do you guys think?

OneManClan
Site Admin
Posts: 286
Joined: Tue Feb 15, 2011 4:30 pm

Re: Quake with iron sights and actual recoil

Post by OneManClan »

bloodsnipe wrote:So I've successfully managed to update the super shotgun with an iron sight first person view, and actual recoil that sends your aim skyward every time you fire!

https://www.youtube.com/watch?v=s1Yvjbq47z4

Currently, the super shotgun is always in "high-ready" mode. I want to add a "low ready" mode, but my next goal is to replace the super nailgun with a carbine style assault rifle with deady accuracy and kick!

What do you guys think?
Good: nice realism, entertaining, fun
Bad: annoying..

So yea.. I can't decide if it would be 'fun to use' .. or 'annoying'..

ps where were ya at this weekend's AGR Sessions - we could have used a sniper!

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