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Should exit-teleporters be indestructible?

Posted: Tue May 19, 2015 6:30 am
by bloodsnipe
Or extremely hard to destroy? I would like to see how it would change the game dynamics for attackers on a big map such as rock2...

Re: Should exit-teleporters be indestructible?

Posted: Sun Jun 21, 2015 2:17 am
by OneManClan
Hmmm.

It's an interesting idea...
Off the top of my head I can see a prob because currently a well positioned (and used) enemy teleporter can fatally compromise Blues defense. If it were also VERY hard to kill, it would force Blue to have to commit Defense in an additional, random area. Also the Red Eng could kill it anytime and build another, possibly making Blues job impossible.

...unless there was some compensating factor .. some weakness.. hmm

Re: Should exit-teleporters be indestructible?

Posted: Tue Dec 31, 2019 6:37 pm
by Jonan
You could always give it a Supercharge or Overclock (Martyr) mode. Stays fully charged and fully operational for 1 minute, and then explodes.

Re: Should exit-teleporters be indestructible?

Posted: Tue Jan 21, 2020 6:10 pm
by OneManClan
Jonan wrote:You could always give it a Supercharge or Overclock (Martyr) mode. Stays fully charged and fully operational for 1 minute, and then explodes.
Maybe a Crusader can bestow an aura on it, immortality for 60 seconds?