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Camelot - hot or not?

Posted: Sun Jan 21, 2024 1:30 pm
by OneManClan
It looks unique, but... I can only vaguely remember one time (maybe) we had a genuinely gg w this map.
We played it again today and .. yea, it was fun but:

1. FR is too open, 3 entrances and an open roof, ie ppl can just jump in
[Solution: put a roof on the FR, and close the two back entrances?]

2. Blue respawns are *behind* the flag, and because the map is very linear, once red has the flag, if you ( a blue) dies, you respawn back at the base, further away from the fleeing red, so catching up to a red is impossible.
[Solution: make blue spawn in the centre of the map?]

I don't like putting maps in the dud folder, and the above 'fixes' wouldn't take long to do so - if people agree it's worth repairing (is it?) I'll give it a go.