fort0rz2 -> fortorjo

Map guides, O and D strategies, and tips.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

fort0rz2 -> fortorjo

Post by Jonan »

Reworked an old map.

Some of you may have seen it before, fort0rz2 - The Infiltration. (Original found here https://www.filefactory.org/tf/file/360 ).

Basically it was an Offense vs Defense map. One side had a 2 Forts style base (red defenders), one side had a bunker (blue attackers).

I've reworked it. Team still spawn in their normal location, however, red will now have to enter blue's bunker, travel through the tubes, and grab the flag. Once you have flag, take it to your basement.

(1) I've removed the pain trigger, that used to block red from going into blue's base.
(2) I've adjust the air push in the tubes, one goes in quickly, one goes out quickly, one has no effect at all.
(3) Air push in red spawn is removed.
(4) Added some neutral backpacks, so it is viable for blue to have forward defense, and chase down flag carriers, even in the red base.
(5) Flag is placed on top of rock after the tubes, it is possible to slowly walk up it.

OMC, fortorjo.bsp has been sent to your email.

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