Navajo

Map guides, O and D strategies, and tips.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Navajo

Post by Jonan »

I think this map can work with some tweaks.

Concerns
[1] As is, it's quite a trip to the enemy base. It would be possible to rework the teleporters in the spawns. Some were even usable by anyone. Opening up for griefing.

[2] The capture point, has a jump over lava which is quite high up. I don't think it's possible to make that jump with a flag slowing you down. Likewise that doubles as a Quad Damage in enemy base, if you touch it with the flag. Unusable with AGR settings.

[3] Some of the neutral packs weren't giving armor quality.

Solutions...?
[A] Adjust the teleporters.
Make Flag closer to front, then capture inside base.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Navajo

Post by Jonan »

I've reworked it. Sent you a copy OMC.

Now you take the toxic barrel (flag) from their temple, and place it in their water fall, at the highest point. Poisoning their water. Gaining 10 points.

Packs give +50 (red) Armor, +50 Health (and medikit), +50 Ammo, +1 Gren1, +1 Gren2. 1 second respawn in team resupplies. 13 seconds for the neutral ones.

Once you try the map again, it does get easier to find your way around.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Navajo

Post by Jonan »

That's navajojo.bsp on the server.

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