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Necropolis (e1m3) - Alternative Entities.

Posted: Sat Jan 08, 2022 3:25 pm
by Jonan
I've reworked some of the entities on e1m3. (OMC, I'll send you a copy of e1m3j.bsp).

I removed all the ammo, armor, health packs, weapons.

Put neutral packs where the weapons used to be (long cooldown).
Flags at opposite ends of the map. (Ofcourse blue will be the only one used.) Blue flag is in the lift at the end of level.
Teleporters work only for blue (they are located in their half).
Team Packs available in each half.

Re: Necropolis (e1m3) - Alternative Entities.

Posted: Thu Feb 03, 2022 5:14 pm
by Jonan
Not sure why that shambler was showing.

Re: Necropolis (e1m3) - Alternative Entities.

Posted: Fri Feb 04, 2022 12:18 pm
by OneManClan
A few ppl grumbled, but imho that was a great game. The Blue respawn was kinda brutal for Red, but matryr and kracs means Blue couldn't rely on that to win the game, and iirc the scores were pretty even(?)

Re: Necropolis (e1m3) - Alternative Entities.

Posted: Sun Feb 06, 2022 8:21 pm
by Jonan
It was close.

I thought it played well enough. Especially since the map wasn't designed for that gameplay.

I could convert more.