Necropolis (e1m3) - Alternative Entities.

Map guides, O and D strategies, and tips.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Necropolis (e1m3) - Alternative Entities.

Post by Jonan »

I've reworked some of the entities on e1m3. (OMC, I'll send you a copy of e1m3j.bsp).

I removed all the ammo, armor, health packs, weapons.

Put neutral packs where the weapons used to be (long cooldown).
Flags at opposite ends of the map. (Ofcourse blue will be the only one used.) Blue flag is in the lift at the end of level.
Teleporters work only for blue (they are located in their half).
Team Packs available in each half.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Necropolis (e1m3) - Alternative Entities.

Post by Jonan »

Not sure why that shambler was showing.

OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Necropolis (e1m3) - Alternative Entities.

Post by OneManClan »

A few ppl grumbled, but imho that was a great game. The Blue respawn was kinda brutal for Red, but matryr and kracs means Blue couldn't rely on that to win the game, and iirc the scores were pretty even(?)

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Necropolis (e1m3) - Alternative Entities.

Post by Jonan »

It was close.

I thought it played well enough. Especially since the map wasn't designed for that gameplay.

I could convert more.

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