https://nl.andi.com.br/qwtf/huetf/files ... tavia2.bsp
Features
(1) Large open areas. Long range teslas.
(2) Ability for attackers to bunny in, even though map feels large.
(3) Flag room panic button.
(4) Long way back to cap, without RJ. Good chance of chasing down flag.
(5) Easy layout.
Octavia (2) by Entropy.
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- Site Admin
- Posts: 286
- Joined: Tue Feb 15, 2011 4:30 pm
Re: Octavia (2) by Entropy.
We're testing maps today, this one got a (unanimous?) thumbs up!Jonan wrote:https://nl.andi.com.br/qwtf/huetf/files ... tavia2.bsp
Features
(1) Large open areas. Long range teslas.
(2) Ability for attackers to bunny in, even though map feels large.
(3) Flag room panic button.
(4) Long way back to cap, without RJ. Good chance of chasing down flag.
(5) Easy layout.
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- Posts: 342
- Joined: Wed Nov 27, 2013 7:51 pm
Re: Octavia (2) by Entropy.
Might need to add some packs though. Perhaps some on the bridges and a flag room one.