Suggestions for Invade4a Entity Update.
Posted: Sun Nov 05, 2017 3:54 pm
I'm keen to work on invade4a, and make it more playable for AGR.
However...
(1) Should the team spawn swapping be removed? Make it so Red always spawns outside of the castle. Or maintain the swapping gimmick. This may cause some challenges for AGR code.
(2) Balance the Relics a bit. Tome of Power (Quad Damage) and Magic Potion (Ring of Shadows) are quite strong. I could easily bring the other ones up to a more useful level (faster and/or more regen.). Or the stronger ones could have draw backs like decay health/armor/ammo or half speed.
(3) Change the location of the scroll/flag and capture points. Without swapping teams after each cap, we could have the capture point in the initial invading spawn. If classic capture point isn't used, I could add a relic there.
(4) Accessing the scroll/flag. Damage to open scroll/flag room could be changed, and make it more of a goal. Likewise, if the damage required goes up, the gate could stay open longer or shorter.
(5) Return times on Relics. Could be an idea to put the return times way up, so there could be more strategy in hiding and/or recovering them.
(6) Extra Resups. Resup packs to help blue defend, or pickups for all placed in the castle.
However...
(1) Should the team spawn swapping be removed? Make it so Red always spawns outside of the castle. Or maintain the swapping gimmick. This may cause some challenges for AGR code.
(2) Balance the Relics a bit. Tome of Power (Quad Damage) and Magic Potion (Ring of Shadows) are quite strong. I could easily bring the other ones up to a more useful level (faster and/or more regen.). Or the stronger ones could have draw backs like decay health/armor/ammo or half speed.
(3) Change the location of the scroll/flag and capture points. Without swapping teams after each cap, we could have the capture point in the initial invading spawn. If classic capture point isn't used, I could add a relic there.
(4) Accessing the scroll/flag. Damage to open scroll/flag room could be changed, and make it more of a goal. Likewise, if the damage required goes up, the gate could stay open longer or shorter.
(5) Return times on Relics. Could be an idea to put the return times way up, so there could be more strategy in hiding and/or recovering them.
(6) Extra Resups. Resup packs to help blue defend, or pickups for all placed in the castle.