Dynamic Scoring.
Posted: Sat Dec 28, 2013 3:53 pm
I played a round of AGR, the other week, it was z7, blue had locked it down. Not surprising, one of the easiest maps to defend. Then I saw the player listing, it was something like 5 blue, vs 3 red, or 6 blue vs 4 red. It was a two player difference, now it would of been nice if somebody swapped, even it out. Didn't happen, not to worry.
But, it did get me thinking about the scoring system. How about if the scoring was based upon, the players that are there? Perhaps, when it is time to score (capture / defend), it would be equal to the amount of players the opposing team has. So, if you had 5 blue vs 3 red, each time blue successfully defends, they would get 3 points, and if red had captured, they would of got 5 points.
But, it did get me thinking about the scoring system. How about if the scoring was based upon, the players that are there? Perhaps, when it is time to score (capture / defend), it would be equal to the amount of players the opposing team has. So, if you had 5 blue vs 3 red, each time blue successfully defends, they would get 3 points, and if red had captured, they would of got 5 points.