The Cargo Hold by Povohat

Map guides, O and D strategies, and tips.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

The Cargo Hold by Povohat

Post by Jonan »

Pretty good little CTF map, with a little twist.
You have to push 3 buttons to open 3 doors, to open the "flag" area.
Kind of like Frozen Fire (frozen.bsp)
1 button in Sniper Deck, 1 by the Sign, 1 above the Double Ramp. Then go into the corridor where the 3 doors have now open, grab the cagro / flag, and take it to the room marked "processing" to capture.


From the readme
Details:

This map is designed specifically for the TeamFortress quakec
patch v2+.
It is capture the flag style map, with the following objectives:

Get into your opponents base (in a group of a few people) and press all three
buttons situated around the base. Then you can enter their vault and steal
their goodies. Exit through the vault entrance or try the secret passage
(the little vent thing). Take it to your "processing" area (marked by a sign)
and your team gets stocked up with the goodies you stole from the base.

You can open up another entrance to the base by going into the lower
area and setting a detpack on a crate next to the wall closest to their
base

There is a board in the main room in each base displaying the status of each
teams vault doors (green is closed, red is open). I thought that might be
useful considering how pissed off i get whenever someone says "where's the
flag?" when it's in the bloody base (USE FLAGINFO YOU FOOLS! :) )

There are a few gripes I have about the layout, but cargo2 (when/if it gets
released) will be a fresh start again for the whole map. They layout should
be the same, but minor differences/better flow etc..

How to use this map:
Copy the cargo1.bsp file into your quake\id1\maps or quake\fortress\maps
directory. Then connect to a TF server playing the map, or if you're up for
a bit of solo action (so to speak) run quake (or glquake for that matter)
and in the console, type "map cargo1" (without the quotes)
https://www.quaddicted.com/files/idgame ... cargo1.zip

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: The Cargo Hold by Povohat

Post by Jonan »

Should try this one again.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: The Cargo Hold by Povohat

Post by Jonan »

Jonan wrote:
Mon Jan 23, 2023 4:16 pm
Should try this one again.

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: The Cargo Hold by Povohat

Post by OneManClan »

Thanks Jonan.

I'll schedule it in for Nov 4th!

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