Blue Caps

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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Blue Caps

Post by Jonan »

How about when blue scores, it plays the would be capping sound, of each map?

Automatic win for blue when 50 ahead? Sometimes it drags on.

OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Blue Caps

Post by OneManClan »

Jonan wrote:
Tue Feb 20, 2024 4:31 pm
How about when blue scores, it plays the would be capping sound, of each map?
I don't know what you mean by the "would be capping sound". :? A different/custom capping sound for each map?
Jonan wrote:
Tue Feb 20, 2024 4:31 pm
Automatic win for blue when 50 ahead? Sometimes it drags on.
Hmmm. Well, if by "drags on" you mean a game has become "boring" (too easy for Blue/too pointless for Red), it might mean that the teams are unbalanced, and player/s should switch sides to balance the teams. Otherwise, if Blue is "way ahead" through sheer hard work, and brilliance(!), with Red still having a great time, enjoying the challenge, it's a gg.

If a particular map has been designated a "Tough map" (ie 'tough to Defend'), and Red Consistently struggle... if probably should be taken off the "tough map" list. or ... maybe we can at least make it so if blue is 50 (40?) ahead, toughmode turns OFF..

ripednail
Posts: 19
Joined: Sun Feb 15, 2015 2:35 pm

Re: Blue Caps

Post by ripednail »

That's probably because we beat jonan so badly on spit the other week

OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Blue Caps

Post by OneManClan »

ripednail wrote:
Sat Mar 09, 2024 3:40 am
That's probably because we beat jonan so badly on spit the other week
:) Well, speaking generally, I do get the impression that *some* Red players like capfests, and question the balance of the game every time Blue (occasionally) wins :)

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Blue Caps

Post by Jonan »

ripednail wrote:
Sat Mar 09, 2024 3:40 am
That's probably because we beat jonan so badly on spit the other week
Does become a chore when it is locked down. Let them get their win, and move on. I think it would help with pacing.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Blue Caps

Post by Jonan »

OneManClan wrote:
Thu Mar 07, 2024 11:01 pm
Jonan wrote:
Tue Feb 20, 2024 4:31 pm
How about when blue scores, it plays the would be capping sound, of each map?
I don't know what you mean by the "would be capping sound". :? A different/custom capping sound for each map?
Jonan wrote:
Tue Feb 20, 2024 4:31 pm
Automatic win for blue when 50 ahead? Sometimes it drags on.
Hmmm. Well, if by "drags on" you mean a game has become "boring" (too easy for Blue/too pointless for Red), it might mean that the teams are unbalanced, and player/s should switch sides to balance the teams. Otherwise, if Blue is "way ahead" through sheer hard work, and brilliance(!), with Red still having a great time, enjoying the challenge, it's a gg.

If a particular map has been designated a "Tough map" (ie 'tough to Defend'), and Red Consistently struggle... if probably should be taken off the "tough map" list. or ... maybe we can at least make it so if blue is 50 (40?) ahead, toughmode turns OFF..
We had 100-0 for blue the other day, and still the map played on. Really needs to be a cut off. Seemed like blue could never actually win, and red would always have a chance to catch up.

OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Blue Caps

Post by OneManClan »

Jonan wrote:
Fri Apr 12, 2024 4:55 pm
We had 100-0 for blue the other day, and still the map played on. Really needs to be a cut off. Seemed like blue could never actually win, and red would always have a chance to catch up.
If it's "100-0 for blue", don't you mean "seemed like Red could never actually win"?

In any case, Sundays AGR Sessions feature Classic, 'tried and tested' maps, so such an unbalanced score usually means the teams are unbalanced. Whether to continue the game is tricky, because it depends on whether the losing team is still having fun/ enjoying the challenge. Players on the overpowered team are free to switch at any time to help those getting thrashed, so if they are 'bored', they only have themselves to blame.

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