Disguise

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Disguise

Post by Jonan »

In the disguise menu we could have a disguise weapon feature.

This could allow for more convincing overall disguises considering we have weapons visible. Also could be used to trick enemies into thinking you have a powerful weapon, such as Sniper's Rifle, Assault Canon, Cluster RL, and they might just be faked out.

OneManClan
Site Admin
Posts: 285
Joined: Tue Feb 15, 2011 4:30 pm

Re: Disguise

Post by OneManClan »

Jonan wrote:In the disguise menu we could have a disguise weapon feature.

This could allow for more convincing overall disguises considering we have weapons visible. Also could be used to trick enemies into thinking you have a powerful weapon, such as Sniper's Rifle, Assault Canon, Cluster RL, and they might just be faked out.
Interesting idea.. I'm not sure whether
A: people would notice the weapons (much of the action takes place at a distance)
B: even if they do, would it affect their decisions
C: Players switch weapons all the time anyway, so ppl might not even notice
D: if they do notice.. they might just end up confused / or they'll think it's a bug/cheat

Also tbh it would be fiddly to program (and debug!), so I'm not sure it'd be worth the effort..

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