Iirc, in TF2, players don't block teammates, ie you can (iirc) walk right through them.
In Quake multiplayer, I think players have always been solid(is this right?).
Anyway, are ppl curious abot non-solid teammates?
Lets make it a poll.
[EDIT: Relax, this isnt a 'policy' decision, just somethign to try, see how it works out, what people think, ok? ie if you vote yes, you're voting to try this, not to end the 100% SOLIDITY we've used to, ok?]
Should teammates be non-solid?
-
- Site Admin
- Posts: 286
- Joined: Tue Feb 15, 2011 4:30 pm
-
- Posts: 342
- Joined: Wed Nov 27, 2013 7:51 pm
Re: Should teammates be non-solid?
Could make for some interesting combos of players passing through others.
-
- Site Admin
- Posts: 286
- Joined: Tue Feb 15, 2011 4:30 pm
Re: Should teammates be non-solid?
please explain..Jonan wrote:Could make for some interesting combos of players passing through others.
-
- Posts: 342
- Joined: Wed Nov 27, 2013 7:51 pm
Re: Should teammates be non-solid?
Chap could be very close to you and not be in the way, allowing you to dodge better, a draw back in the past.
-
- Site Admin
- Posts: 286
- Joined: Tue Feb 15, 2011 4:30 pm
Re: Should teammates be non-solid?
Ah, yes, yes, excellent point!!Jonan wrote:Chap could be very close to you and not be in the way, allowing you to dodge better, a draw back in the past.
-
- Posts: 342
- Joined: Wed Nov 27, 2013 7:51 pm
Re: Should teammates be non-solid?
Could be a handy item or ability to have for a single player.
-
- Site Admin
- Posts: 286
- Joined: Tue Feb 15, 2011 4:30 pm