Throwing Knives
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Re: Throwing Knives
Just have a throwing axe and a (melee) axe as 2 different things. Just treat it as a grenade slot.
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Re: Throwing Knives
It should be in a grenade slot, and used as such. 4 axes per grenade slot. +1 for the backpack bonus.Also, how should it (Throwing Axes) work?
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Re: Throwing Knives
Any chance of the classic napalm grenade? The one that used to spit out fire? It was in the earlier versions of TF. I think up to 2.5. It's still available in the single player version.
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Re: Throwing Knives
Do you mean like the one at the 'CustomTF For The People' server (35.185.44.174:27500)?Jonan wrote:Any chance of the classic napalm grenade? The one that used to spit out fire? It was in the earlier versions of TF. I think up to 2.5. It's still available in the single player version.
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Re: Throwing Knives
https://www.youtube.com/watch?v=AJI6sDX ... jaMolehill Jump to 1:50 if you want to see them in action (spam).
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Re: Throwing Knives
How about a Jumping Bean Grenade.Jonan wrote:Other Grenades.
It's like a MIRV, except it only shoots one little grenade out. That in turn shoots another when it blows, and another each time the single grenade blows. Maybe 3-4 times, perhaps with less damage each time. Say, 100, 80, 60, 40, 20 (Max total 300).
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Re: Throwing Knives
Hmm, interesting. So would the jump be in a random direction every time, or continue from the original 'throw direction'? In any case, I'm not sure how this would be (practically) used in-game..Jonan wrote:How about a Jumping Bean Grenade.Jonan wrote:Other Grenades.
It's like a MIRV, except it only shoots one little grenade out. That in turn shoots another when it blows, and another each time the single grenade blows. Maybe 3-4 times, perhaps with less damage each time. Say, 100, 80, 60, 40, 20 (Max total 300).
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Re: Throwing Knives
Yea, random direction. It could be used to hold off a tight corridor, such as spirals in 2fort5r and qdeth3. Kind of a MIRV + napalm hybrid.OneManClan wrote:Hmm, interesting. So would the jump be in a random direction every time, or continue from the original 'throw direction'? In any case, I'm not sure how this would be (practically) used in-game..Jonan wrote:How about a Jumping Bean Grenade.Jonan wrote:Other Grenades.
It's like a MIRV, except it only shoots one little grenade out. That in turn shoots another when it blows, and another each time the single grenade blows. Maybe 3-4 times, perhaps with less damage each time. Say, 100, 80, 60, 40, 20 (Max total 300).
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Re: Throwing Knives
How about Spider / Bug Grenade? Once thrown, it'll run after nearest enemy.Jonan wrote:Could probably have another page of Throwables.
Explodes on contact. You could give it a longer timer on it, say 6 seconds.
With a little bit of health, so enemies could still shoot it while it is approaching, and kill it early. Such as making its way to a tesla.
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Re: Throwing Knives
What about making it an actual spider(s) that runs after the enemy, w a poison bite? Same deal, you can run away from it, shoot it dead, but you are strongly motivated to move.Jonan wrote: How about Spider / Bug Grenade? Once thrown, it'll run after nearest enemy.
Explodes on contact. You could give it a longer timer on it, say 6 seconds.
With a little bit of health, so enemies could still shoot it while it is approaching, and kill it early. Such as making its way to a tesla.