THE|NAVIGATORS Deadly Airfisting Dets Gambit
Posted: Sun Oct 21, 2018 1:33 am
Hi all.
THE|NAVIGATOR has been throwing the tossible detpack.. and then using the Airfist to blow it into key areas.. at the last minute. From Blues point of view, a det appears, as if out of nowhere, and even if you have the scanner, it blows up before you can go near it!
Ok this is a BRILLIANT and deadly move, but I think it makes blue too vulnerable. One mistake, and there's an unstoppable det, thrown from OUTSIDE the room, and airfisted right where your SG, Soldier, or Monster is.
Yes, in BIG Games there's always someone outside the 'main room', but in smaller games its not always possible. And unless a fellow defender devotes themselves FULL TIME to this, it feels pointless to invest time and effort in building up your SGs. The challenge is - how to make it easier to counter, without making it pointless for the airfisting detter:
Possible Solutions:
1. Dets blow up if you airfist them (too strict)
2. Dets which are airfisted restart their timers (too lenient
3. Dets which are airfisted don't fly as far (they currently fly a LONG WAY!)
4. <insert YOUR idea here>
your thoughts please.
THE|NAVIGATOR has been throwing the tossible detpack.. and then using the Airfist to blow it into key areas.. at the last minute. From Blues point of view, a det appears, as if out of nowhere, and even if you have the scanner, it blows up before you can go near it!
Ok this is a BRILLIANT and deadly move, but I think it makes blue too vulnerable. One mistake, and there's an unstoppable det, thrown from OUTSIDE the room, and airfisted right where your SG, Soldier, or Monster is.
Yes, in BIG Games there's always someone outside the 'main room', but in smaller games its not always possible. And unless a fellow defender devotes themselves FULL TIME to this, it feels pointless to invest time and effort in building up your SGs. The challenge is - how to make it easier to counter, without making it pointless for the airfisting detter:
Possible Solutions:
1. Dets blow up if you airfist them (too strict)
2. Dets which are airfisted restart their timers (too lenient
3. Dets which are airfisted don't fly as far (they currently fly a LONG WAY!)
4. <insert YOUR idea here>
your thoughts please.