Civ
Posted: Tue May 15, 2018 6:25 pm
The other day we were playing on 2machb, 2 on 1, with myself on the team with 2 (red). It was obviously going be very easy for us to chain cap.
So, to make it a bit more interesting I only spent 5000-6000.
I noticed the civilian actually has weapons, in this version.
Perhaps it could be a class that could be chosen? Say by typing "civilian" in console. It could be a way of self balancing teams out of courtesy.
Or take this even further, and have civ1, civ2, civ3 etc, where the number relates to the classic class. However the civilian version of the class would be handicapped in some way.
All, much lower max ammos (50 shells, 50 nails, 10 rockets, 50 cells, 50 medikit), and max grenades (2 g1, 1 g2), half as much max armor, no skills.
civ1, Civilian Scout, no air gun, or boots.
civ2, Civilian Sniper, no damage boost to rifle, and / or much lower damage.
civ3, Civilian Soldier.
civ4, Civilian Demoman.
civ5, Civilian Medic.
civ6, Civilian HWGuy.
civ7, Civilian Pyro.
civ8, Civilian Spy.
civ9, Civilian Engineer, no buildings.
civ0, Random Civilian, like randompc.
So, to make it a bit more interesting I only spent 5000-6000.
I noticed the civilian actually has weapons, in this version.
Perhaps it could be a class that could be chosen? Say by typing "civilian" in console. It could be a way of self balancing teams out of courtesy.
Or take this even further, and have civ1, civ2, civ3 etc, where the number relates to the classic class. However the civilian version of the class would be handicapped in some way.
All, much lower max ammos (50 shells, 50 nails, 10 rockets, 50 cells, 50 medikit), and max grenades (2 g1, 1 g2), half as much max armor, no skills.
civ1, Civilian Scout, no air gun, or boots.
civ2, Civilian Sniper, no damage boost to rifle, and / or much lower damage.
civ3, Civilian Soldier.
civ4, Civilian Demoman.
civ5, Civilian Medic.
civ6, Civilian HWGuy.
civ7, Civilian Pyro.
civ8, Civilian Spy.
civ9, Civilian Engineer, no buildings.
civ0, Random Civilian, like randompc.