Ok, I think I fixed the minigun bugs:
1. Where if you changed weapons while firing, you couldn't shoot
2. Where if you changed weapons while firing, your speed stayed slow
The fix should be on the server if you want to test.
Meanwhile, I had an idea... what if:
When firing the Minigun /"Assault Cannon"), you cannot change weapons until the Minigun stops spinning.
I think it makes sense since it is the only gun which needs powering up. Otoh it makes it a bit of a liability, ie it's a weakness. Otoh the Minigun can be made more powerful in other ways to compensate. It does look/seem weird for a HUGE spinning gun to suddenly disappear and be instantly replaced by another weapon, especially the 'powering down' sound suddenly cuts out.
I've coded it, and it's on the server now for you to test and appraise.
Minigun idea
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Re: Minigun idea
Powering down sound can just be the reverse of power up sound.
You can always lower the cost if you think the balance is gone, say $500 off.
You can always lower the cost if you think the balance is gone, say $500 off.
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Re: Minigun idea
(1) and (2) were happening to me today. You'd have to switch back to Assault Cannon, let it wind down, then it would be fine again.
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