Sniper's Rifle
Posted: Mon Feb 12, 2018 4:28 pm
From time to time we hear complaints about this or that player sniping, and not contributing enough in terms of flag getting, or protecting. Atleast not directly.
While I think sniping is viable in attacking and defending, I do think it can ruin the game, in some situations.
I think there is a few ways of dealing with it.
(1) Ban it out-right. (Disable sniper class, and lock rifle from weapon menu)
(2) Ban it on certain days.
(3) Enable sniper rifle when we hit a certain amount of players, maybe in conjunction with the walls.
(4) Lessen the maximum damage and/or increase the charge time.
(5) Make it fire a projectile, instead of hitscan.
(6) Make it more costly.
(7) Make kevlar cheaper and / or stackable. So you could take 1/2 or 1/4 or 1/8 etc damage from stacking extra.
(8) Make a bullet proof helmet available. Blocking the headshot damage.
(9) Make the leg shot effect wear off.
(10) Make a reload time after each shot.
(11) Enable voting on whether the rifle can be used, on a given map.
While I think sniping is viable in attacking and defending, I do think it can ruin the game, in some situations.
I think there is a few ways of dealing with it.
(1) Ban it out-right. (Disable sniper class, and lock rifle from weapon menu)
(2) Ban it on certain days.
(3) Enable sniper rifle when we hit a certain amount of players, maybe in conjunction with the walls.
(4) Lessen the maximum damage and/or increase the charge time.
(5) Make it fire a projectile, instead of hitscan.
(6) Make it more costly.
(7) Make kevlar cheaper and / or stackable. So you could take 1/2 or 1/4 or 1/8 etc damage from stacking extra.
(8) Make a bullet proof helmet available. Blocking the headshot damage.
(9) Make the leg shot effect wear off.
(10) Make a reload time after each shot.
(11) Enable voting on whether the rifle can be used, on a given map.