Old Ideas.
Posted: Mon Jan 16, 2017 6:38 pm
I was brainstorming in the past, about a TF / Custom TF concepts that could be used. In a dream project.
Here is some of them, keep in mind I haven't tried every aspect of AGR, and some of these ideas may be redundant.
(Team Resups) A standard pack will spawn on team spawns, every 60 seconds. 5 Health, 10 Red Armor, 1 G1, 1 G2, 10 Shells, 10 Nails, 5 Rockets, 5 Cells. This could be a setting.
(Action Speed) This will effect the speed of manual (melee) weapons, and reload time. This was to help faster classes be more competitive with soldiers. It would work as such, your movement speed / 240 giving you a percentage of speed that would effect manual weapons, such as axes, spanners, knives, bio-weapon (axe), shotgun, super shotgun, grenade launcher, pipe launcher, rocket launcher, etc. Scout 450/240 = 187.5%, Sniper/Pyro/Spy/Engineer 300/240 = 125%, Soldier 240/240 = 100%, Demoman 280/240 = 116.7%, Medic 320/240 = 133.3%, HWGuy 230/240 = 95.8%. Speeds were based off of OzTF. This way, lighter classes would reload and attack faster.
(Recovery) This would enable you to regenerate and heal from fire / disease / tranqs / concussions / gas etc. Each class would have a recovery time, upon standing still they would have an auto heal once they hit a certain time. First cycle would heal, then after that, say plus 1 health. It would be based upon your movement speed / full health. Scout 450/75 = 6 seconds, Sniper 300/90 = 3.3 seconds, Soldier 240/100 = 2.4 seconds, Demoman 280/90 = 3.1 seconds, Medic 320/90 = 3.6 seconds (medikit would half it), HWGuy 230/100 = 2.3 seconds, Pyro 300/100 = 3.0 seconds, Spy 300/90 = 3.3 seconds, Engineer 300/80 = 3.8 seconds.
(Wooden Armor) If on fire, increased duration.
(Caltrop Grenades) Grenade + Caltrop Canister.
(Flares) If hit with one, you will see the snipe dots everywhere, or perhaps could be worked into gas.
(Air Grenades) Concussion Grenade, without the dizziness.
(Stim Packs) Medikit Grenade, if you hold til it explodes you get healed, otherwise it medikits the area.
(Throwing Knives) Flies like a flare, but is blade 50 damage or so.
(Corruption) Whether added to a weapon (spanner? railgun?) or a greande, if hit by it, you'd lose a level of armor quality. Special Armors -> Red -> Yellow -> Green -> None.
(Multi-buy) Some items you can buy extra copies of, such as the army, and senrty. Perhaps you could buy extra medikits for bonus regeneration. Double or Triple Blast Armor, Triple Kevlar?
(Alternative GL) Perhaps you could buy GL without the Pipe Launcher. Alternative upgrades, Proximity Launcher (like Scourage of Armagon), Long Ranged GL (like from old MegaTF), Short Fuse GL (half timer), Long Fuse GL (double timer).
(Glue Gun) A gun that shoots the globe-light in a fashion similar to Mr. Incredible in Incredibles. When he gets overwhelmed with globs of slime.
(Low Player Count Barrier) Instead of a wall, perhaps a army bot spawn?
(Quad Shot) Four Barrelled Shot Gun.
(Pyro Toys) Perhaps you can buy seperately? A long ranged flame thrower?
(Flame Nail Weapons) Like in Dissolution of Eternity.
(Flame Shot) Like in Metal Slug.
(Climbing Axe) There is a mod, Ninja Quake, where you can attack the walls, and it will pull you up them, allowing you to climb up them.
(Taser) Really short ranged (melee) Lightning Gun, that can stun the enemy.
(Bubble Gun) Shoots out drowning damage, if you are in water and shoot an enemy, it starts their drowning, if team mate, resets their drowning counter.
(Block / Wall) Perhaps you could build just a solid block, with say 1000 health, just to bottle neck things.
(Supressor) I used to play a version of Custom TF, where you could build a device that stops you from attacking when you are near to it. You could still throw grenades however.
(Kennel) Buildable Kennel, that spawns the rottwielers. Likewise could be a Dog Handler Profession. Like an alternative version of army. Perhaps dogs can smell spys, when they level up.
(Push Trigger) Like the field generator, but you could make a push trigger.
(Tractor Beam) Some versions of Custom TF, have an upgrade for this. However, perhaps it could be a weapon. Standing still, you can pull enemies toward you.
(ID) When you ID players, it often says Custom Player Class. However, they have a skin of a classic class. Couldn't it say Custom Soldier (or the like)
(Skins) Sometimes you see Warlock, Crusader, etc, can't we have skins for them?o Weapon
(Spawn) Buildable Team Spawn? For either team. Place a convient spawn for your team, or an inconvient one for your enemy.
Here is some of them, keep in mind I haven't tried every aspect of AGR, and some of these ideas may be redundant.
(Team Resups) A standard pack will spawn on team spawns, every 60 seconds. 5 Health, 10 Red Armor, 1 G1, 1 G2, 10 Shells, 10 Nails, 5 Rockets, 5 Cells. This could be a setting.
(Action Speed) This will effect the speed of manual (melee) weapons, and reload time. This was to help faster classes be more competitive with soldiers. It would work as such, your movement speed / 240 giving you a percentage of speed that would effect manual weapons, such as axes, spanners, knives, bio-weapon (axe), shotgun, super shotgun, grenade launcher, pipe launcher, rocket launcher, etc. Scout 450/240 = 187.5%, Sniper/Pyro/Spy/Engineer 300/240 = 125%, Soldier 240/240 = 100%, Demoman 280/240 = 116.7%, Medic 320/240 = 133.3%, HWGuy 230/240 = 95.8%. Speeds were based off of OzTF. This way, lighter classes would reload and attack faster.
(Recovery) This would enable you to regenerate and heal from fire / disease / tranqs / concussions / gas etc. Each class would have a recovery time, upon standing still they would have an auto heal once they hit a certain time. First cycle would heal, then after that, say plus 1 health. It would be based upon your movement speed / full health. Scout 450/75 = 6 seconds, Sniper 300/90 = 3.3 seconds, Soldier 240/100 = 2.4 seconds, Demoman 280/90 = 3.1 seconds, Medic 320/90 = 3.6 seconds (medikit would half it), HWGuy 230/100 = 2.3 seconds, Pyro 300/100 = 3.0 seconds, Spy 300/90 = 3.3 seconds, Engineer 300/80 = 3.8 seconds.
(Wooden Armor) If on fire, increased duration.
(Caltrop Grenades) Grenade + Caltrop Canister.
(Flares) If hit with one, you will see the snipe dots everywhere, or perhaps could be worked into gas.
(Air Grenades) Concussion Grenade, without the dizziness.
(Stim Packs) Medikit Grenade, if you hold til it explodes you get healed, otherwise it medikits the area.
(Throwing Knives) Flies like a flare, but is blade 50 damage or so.
(Corruption) Whether added to a weapon (spanner? railgun?) or a greande, if hit by it, you'd lose a level of armor quality. Special Armors -> Red -> Yellow -> Green -> None.
(Multi-buy) Some items you can buy extra copies of, such as the army, and senrty. Perhaps you could buy extra medikits for bonus regeneration. Double or Triple Blast Armor, Triple Kevlar?
(Alternative GL) Perhaps you could buy GL without the Pipe Launcher. Alternative upgrades, Proximity Launcher (like Scourage of Armagon), Long Ranged GL (like from old MegaTF), Short Fuse GL (half timer), Long Fuse GL (double timer).
(Glue Gun) A gun that shoots the globe-light in a fashion similar to Mr. Incredible in Incredibles. When he gets overwhelmed with globs of slime.
(Low Player Count Barrier) Instead of a wall, perhaps a army bot spawn?
(Quad Shot) Four Barrelled Shot Gun.
(Pyro Toys) Perhaps you can buy seperately? A long ranged flame thrower?
(Flame Nail Weapons) Like in Dissolution of Eternity.
(Flame Shot) Like in Metal Slug.
(Climbing Axe) There is a mod, Ninja Quake, where you can attack the walls, and it will pull you up them, allowing you to climb up them.
(Taser) Really short ranged (melee) Lightning Gun, that can stun the enemy.
(Bubble Gun) Shoots out drowning damage, if you are in water and shoot an enemy, it starts their drowning, if team mate, resets their drowning counter.
(Block / Wall) Perhaps you could build just a solid block, with say 1000 health, just to bottle neck things.
(Supressor) I used to play a version of Custom TF, where you could build a device that stops you from attacking when you are near to it. You could still throw grenades however.
(Kennel) Buildable Kennel, that spawns the rottwielers. Likewise could be a Dog Handler Profession. Like an alternative version of army. Perhaps dogs can smell spys, when they level up.
(Push Trigger) Like the field generator, but you could make a push trigger.
(Tractor Beam) Some versions of Custom TF, have an upgrade for this. However, perhaps it could be a weapon. Standing still, you can pull enemies toward you.
(ID) When you ID players, it often says Custom Player Class. However, they have a skin of a classic class. Couldn't it say Custom Soldier (or the like)
(Skins) Sometimes you see Warlock, Crusader, etc, can't we have skins for them?o Weapon
(Spawn) Buildable Team Spawn? For either team. Place a convient spawn for your team, or an inconvient one for your enemy.