Weapon Upgrades.

What's working? What isn't? What could be improved? Let's hear your ideas on how to improve AGR, and try to achieve .. perfection.
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Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Weapon Upgrades.

Post by Jonan »

We already have Rocket Launcher with Cluster Upgrade, and Air Fist, and Sniper Rifle. (Those could be listed in the same slot, like RL + Cluster).

Perhaps we could have some other upgrades.

Such as...

Pyro Toys
+Upgrade
Extra range for flamethrower (perhaps can bounce once), faster rate of fire for cannon & cheaper rocket consumption.

Double Barrel
+Upgrade
Silver Shells, 4x damage vs Demons, 2x damage vs Warlocks.

Single Barrel
+Upgrade
Silver Shells.

Tranquilizer
+Upgrade
Faster rate of fire.

Laser Gun
+Upgrade
Extra bounces for lasers.

Rail Gun
+Upgrade
Faster rate of fire or cluster rails.

Probably would all need to be 1000-2000 cost.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Weapon Upgrades.

Post by Jonan »

Arm upgrade could effect throw distance of detpacks and grenades.

Jonan
Posts: 342
Joined: Wed Nov 27, 2013 7:51 pm

Re: Weapon Upgrades.

Post by Jonan »

GL / Pipe Upgrade : Extra pipes. Perhaps 2.

OneManClan
Site Admin
Posts: 283
Joined: Tue Feb 15, 2011 4:30 pm

Re: Weapon Upgrades.

Post by OneManClan »

Jonan wrote:Arm upgrade could effect throw distance of detpacks and grenades.
Yes yes YES... great idea!.
Man, it's 2am, need to sleep .. but ... I'm coding this right now!



.. done!
grens + Arm Upgrade = (randomly) 10-20% further - i tested and it's definitely noticable, but not crazy.. lets see how we go!

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