Weekly AGR Session: 29th April 2012

Hey people!!

It’s the last Sunday of the month, and you know what that means – ‘Spammadellica’, the time to turn team damage off, and mirror damage off, and let the madness ensue. And of course we have a selection of maps specially chosen as they are have some tight spots which make it difficult to avoid damaging teammates. So strap yourselves in, and prepare for chaos in that Quarry of Quarrels known as the:

What: Weekly AGR Session

Where: tastyspleen.net:26666

When: Sunday 22:00 GMT. Convert this to your timezone here.

Who: People who have some kind of hat.

Why: Because it will be raining grenades!

MAP SCHEDULE
[SPAMADELLICA SETTINGS]
1. dkeep1 (52 minutes*)
Perfect for Spamadellica – what winning combination can you come up with?

2. desertf3 (62 minutes*)
Ain’t done this for a while, should be interesting!

3. town4 (62 minutes*)
Been getting a LOT of requests for this, so here it is – for the first time in SPAMADELLICA MODE!

4. Unscheduled (62 minutes*)
TO be decided on the day (Note: only registered players can vote)

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AGR VENTRILLO SERVER
We use a voice chat ventrillo for voice chat during AGR games. Download it, install it, and connect to 78.129.193.9, port 4298, AGR (Red+Blue) channels. Password is sent to those on the AGR Mailing List, but if you ask nicely during the game, someone might help you out.

DEMOS
Thanks to Sapphired, this Session (and previous ones) will be available for download here.
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OMC’s tip: For the newbies, when Map Voting is ON, to vote to change the map, type: ‘cmd vote map ‘. To decide the *next* map type: ‘cmd vote nextmap ‘.

MINI PROGRESS REPORT
Well, this is more of a ‘lack of’ progress report – there simply hasnt been the time to finish Intermission Map3, some of it is in the hands of the coding Gurus. For those who follow the AGRMania youtube channel, there has been no progress on ‘Abomination’, and there’s also at least 3 things that have stalled, but the (beta) tests Ive seen are tantalising. I’ll communicate with the Gurus during the week, and see if we can get a proper timeline for these things; another option is to put unfinished/imperfect things in the game ie stuff that might not look 100%, but works correctly, and doesn’t detract from the gameplay.. your feedback welcome!

See you soon,

OneManClan

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