Weekly AGR Session: 28th August 2011

Ready to rock?
Ready to go nuts?
Ready to unleash the fury?
Yes?
Good.
Because it’s the last Sunday of the Month.
And that means Spamadellica!
Team Damage = OFF
Mirror Damage = OFF
So get ready for a Gib Shower, and enjoy the magic of AGR Q1 Custom TF, at that Necropolis of Noxiousness, we all refer to as the:

What: Weekly AGR Session

Where: tastyspleen.net:26666

When: Sunday 22:00 GMT. Convert this to your timezone here.

Who: People with a fetish for Blue flags

Why: Because there’ll be one waiting for you.

MAP SCHEDULE

1. rstrong (50 minutes*)
I haven’t played this map enough to comment.. any tips, please share.

2. crowns (60 minutes*)
Crowns has been surprisingly focused for a map with so much going on – foyer D will take the pressure Blues defenders of the Key

3. qdeth3 (60 minutes*)
Spamadellic action all the way, I might D and see if we can get a perfect score.

4. dkeep1 (50 minutes*)
It’s small, tight and moist, well.. maybe not not moist but um, hm anyway, enjoy! “But OMC, this is too small to put in the main schedule, are you crazy?!”. Yes I am; but I know that you’re JUST AS CRAZY AS I AM! 🙂

* times may vary depending on player numbers, vibe, and quality of teamplay.
—————

AGR VENTRILLO SERVER
78.129.193.9, port 4298, AGR (Red+Blue) channels.

DEMOS
Thanks to Sapphired, this Session (and previous ones) will be available for download here.
=================================

OMC’s tip: Please spread the word about out little weekly game, so that we can have 20+ players *every* week!

AGR Project ‘Payload’ (‘Town 4 Resurrection’)
This has been quite a difficult undertaking. The GOOD news is that there HAVE been some developments.. the BAD news is that it’s still a while before we see the first AGR Payload game. If anyone knows the whereabouts of ‘Karl’ the author of town4, PLEASE contact me!

DREAM TEAM
Ok, I’ve been too busy w the ‘real life’, and the rest of my AGR time has been taken up with Project ‘Payload’. IIRC we have 5 players, so I’m hoping that the first Dream Team game will be next week, game2, 2fort5r. An extra player would be great, so check out the forum section if you’re interested.

See you all Sunday!

OneManClan

6 comments to Weekly AGR Session: 28th August 2011

  • piper

    1st
    Hi there, AGR rebels
    >AGR Project ‘Payload’
    I like the idea of multi-stage escort missions, like in other team based fps games (ET). Like to escort the tank to wall and blow in. Or to det a wall – it can bring to game new fresh action and blood. Go on.

    OMC – think about a tip how to delay attackers of being touched flag by rush runs (begining of the mathc) when blue 100% not ready – some ppl stil customizing, some still check their glasses etc.

    • OneManClan

      re: Payload, Multi stage missions are a definite possibility; the main focus at this stage is to get the basic thing working in AGR, and the reconstruction of town4, has been difficult, and possibly an even greater challenge..

      Re your second point, I’m not sure what you mean… In toughmap mode Blue can build before the game begins(prematch), and Red cannot damage Blues equipment until the game begins.
      (I’d edit/fix your post, but Im not sure if this is what you’re asking)

  • Doc

    we went to a UK server, actually. the server wouldn’t even let you spawn. 🙁

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